H.O.M.E. is an innovative tabletop adventure designed by Evan Soto and Steven Robaina, inviting players to embark on a journey where imagination and strategy collide.

With a delightful mix of gameplay mechanics including worker placement, resource management, crafting, and world-building, this game ensures that no two sessions are ever the same.

It seamlessly accommodates solo adventurers, cooperative quests, and boasts an engaging legacy system that evolves with each playthrough.

But the standout feature that has us buzzing with excitement is the modular playability, allowing players to customize their gaming experience dynamically by allowing the players to create their own games with the tools that we provide them.

Dive into a world of endless possibilities and create your own captivating stories in H.O.M.E.!

As you traverse the vast deserted wastelands, every step carves new territory in the ever-shifting fabric of your adventure, allowing you and your friends to actively construct the very board upon which your tales will unfold. The desolation hides countless possibilities; each exploration into the unknown not only builds your character but also earns you REPutation in the enigmatic world of H.O.M.E.

Yet, tread carefully, for the wastelands are rife with unseen dangers—treacherous traps and monstrous foes lie in wait, eager to ensnare the unprepared and thwart their ambitious endeavors. With every decision, you weave the threads of fate, creating a rich tapestry of triumph and peril.

Amidst traversing the sandy, ever-shifting sea of possibility, you will encounter landmarks and resources that bolster your character's survivability in this treacherous realm.

Strategically craft usable items or powerful gear to ensure triumphant success in your quests—whether you're tackling fearsome monsters or dabbling in entrepreneurial exploits.

In H.O.M.E., the choice is yours; forge a path that resonates with your survival instincts while amassing REPutation. Let your journeys be known far and wide, for in this world, only the bold are remembered, and you will not fade away into the sands of time.

H.O.M.E. invites you to embrace a universe of endless possibilities, where solo adventurers can build empires and friends can team up for thrilling cooperative escapades—or engage in fierce competitive battles. Whether you’re racing to outsmart a cunning bounty hunter or gathering valuable resources in a relentless desert, each game unfolds uniquely based on your choices.

The beauty of H.O.M.E. lies in its free-form design, allowing players to mod the game to fit their imaginative visions.

Create your own scenarios: navigate the perils of a resource-heavy drought with friends, or kick off a king-of-the-hill showdown, where one player dodges the relentless pursuit of the others. Who amongst you can amass the most REPutation within the time limit?

Embark with the core rules or dive into the modular depths—whatever path you choose, adventure and strategy await!

It all Started with the need to scratch an itch…

H.O.M.E. was born out of sheer necessity—a quest for the ultimate gaming experience that combined all the elements we loved into one package.

Frustrated by the endless search for a game that ticked all our boxes, we decided to create our own.

We envisioned a world where strategy met storytelling, where competitive spirit danced with collaboration, and where every turn felt like a delightful surprise.

With a mix of our favorite mechanics and a dash of our offbeat sensibilities, H.O.M.E. emerged as the solution to our gaming dilemma, sculpted from our collective dreams and the thrill of possibility.

In the process of creating our game, we found ourselves deeply intrigued by the intricate dance of manufacturing and distributing it to eager players. This curiosity led us to establish Lethologica Inc., an independent fulfillment center dedicated to the comprehensive journey of crafting, producing, and delivering our gaming visions.

We were determined not to rely on external companies to breathe life into our ideas; instead, we wanted to be our own gaming powerhouse, and our first ambitious step was with H.O.M.E.

Countless hours have gone into discovering the optimal methods for getting our product into the hands of our consumers, and we are diligently working to finalize our establishment in order to fulfill our lofty goals.

We know the path ahead is a lengthy one, fraught with countless challenges, but we embrace the responsibility of independence.

The learning curve has been steep, yet we finally feel ready to launch both our company and our game simultaneously. Recognizing that we will initially lean heavily on our backers—those passionate individuals who believe in our ambitions and our self-made journey—we plan to kick off a Kickstarter campaign to ensure our product makes its way to your table.

This grassroots approach has deepened our love and appreciation for the process behind creating games for enthusiasts.

We thrive on striking that delicate balance between creativity and entrepreneurship, and we hope you'll join us on this exciting adventure toward making something truly special for the gaming community, as we continuously strive to improve and innovate.